The full script for this video can be found below, should a quick read-through be more appealing than video format. The above video walks-through the three major Morrowind remakes, explaining each of their goals and levels of completion. Lately, we've been paying attention to the Skyrim engine's Skywind, Morrowind engine's Morrowind Rebirth, and ground-up engine and remake OpenMW. Countless attempts have been made to reimagine Morrowind on various engines of newer descent. It was 2002 that Morrowind first hit store shelves – quite literally, as digital downloads didn't much exist – and shortly thereafter that expansions Tribunal and Bloodmoon accompanied the RPG. And yet, Morrowind is also one of the loosest, kooky games we've ever played – something with which Creative Lead Ken Rolston agreed in our 2014 interview. The game's undertone is severe, its thunderous symphony of beautifully orchestrated music guiding players through blight-stricken Vvardenfell. Morrowind strongly stands as one of the best role-playing games ever made, leveraging its uniquely crafted environment to draw players ever inward toward the spirit of a truly fantastical landscape.
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